AoeStats
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MegaRandom

509187608Analyzed
3v3 RM · 23d ago on Sep 25, 2026· 37m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Danes · Slovakia
1141
+12
🇸🇰 Varangians · Slovakia
1075
+15
🇸🇰 Spanish · Slovakia
823
+25
vs
🇨🇭 Japanese · Switzerland
1070
-18
🇦🇷 Spanish · Argentina
1039
-17
🇷🇺 Danes · Russia
1034
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,267 11:10 22:03 36:36 ⚔ M@A Rush
31 1,173 10:07 22:26 32:44 ⚔ Scout Rush
27 1,020 12:00 16:11 — ⛏ Fast Castle
24 904 9:53 29:46 —
23 873 10:43 21:16 — ⛏ Fish Boom
15 575 11:13 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,295 8,839 7,295 3,900 62,329 63,858
21,225 9,455 9,895 2,150 42,725 46,081
17,745 10,225 6,220 0 34,190 38,623
13,660 10,045 3,975 2,925 30,605 33,459
10,210 6,760 1,335 1,755 20,060 21,431
3,455 1,865 185 0 5,505 7,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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