AoeStats
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Arena

518480942Analyzed
4v4 RM · 2d ago on Nov 3, 2026· 88m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1322
+10
🇩🇪 Vietnamese · Germany
1208
+15
🇲🇲 Malay · Myanmar (Burma)
1138
+17
🇩🇪 Persians · Germany
1093
+19
vs
🇹🇼 Khmer · Taiwan
1221
-17
🇺🇸 Spanish · United States
1174
-15
🇳🇱 Bengalis · Netherlands
1159
-15
🇩🇪 Bulgarians · Germany
1148
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 4,637 11:36 15:30 27:12 ⛏ Fast Castle
48 4,223 7:52 16:39 27:52 ⛏ Fast Castle
43 3,785 10:32 14:26 28:55 ⛏ Fast Castle
35 3,051 11:48 16:33 31:18 ⛏ Fast Castle
32 2,838 9:42 14:52 28:32 ⛏ Fast Castle
31 2,755 12:06 15:28 29:24 ⛏ Fast Castle
29 2,521 10:35 14:54 31:07 ⛏ Fast Castle
15 1,297 11:03 14:32 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
93,515 21,610 87,490 2,845 205,460 212,994
69,475 66,665 27,190 6,280 169,610 173,965
67,740 38,635 38,275 3,650 148,300 166,473
61,700 51,088 24,660 4,085 141,533 172,054
46,875 67,275 12,950 3,065 130,165 144,328
62,130 33,025 20,475 2,485 118,115 129,233
52,090 35,565 23,150 1,500 112,305 152,479
15,360 9,620 2,865 2,305 30,150 30,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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