AoeStats
← Generation Kill

Nomad

509595451Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 42m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1245
+14
🇨🇳 Chinese · China
1204
+16
🇹🇼 Huns · Taiwan
1179
+17
🇹🇼 Varangians · Taiwan
1154
+18
🇭🇰 Spanish · Hong Kong SAR China
1237
-17
🇫🇮 Danes · Finland
1235
-18
🇸🇪 Varangians · Sweden
1187
-16
1150
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,882 13:35 17:51 36:14 ⚔ Fish Boom into Scouts FC
34 1,435 13:41 20:57 — ⛏ Fish Boom FC
33 1,405 13:28 20:23 — ⛏ Fish Boom FC
28 1,204 14:02 19:02 36:24 ⛏ Fast Castle
28 1,185 15:05 20:49 — ⛏ Fish Boom FC
28 1,208 17:47 24:15 — ⛏ Fish Boom into Galleys FC
25 1,054 13:25 18:01 33:42 ⛏ Fish Boom FC
23 987 16:51 20:51 31:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,635 16,155 7,885 1,720 47,395 50,392
14,105 16,533 7,780 2,400 40,818 47,955
14,475 10,505 7,660 1,870 34,510 38,136
15,645 9,721 3,265 2,365 30,996 34,767
8,965 9,175 3,525 2,150 23,815 25,862
8,015 9,420 2,285 1,710 21,430 25,337
8,015 7,845 2,745 665 19,270 20,831
4,750 9,895 1,785 2,150 18,580 19,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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