AoeStats
← Generation Kill

Arena

508025443Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 50m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1237
+15
🇧🇩 Persians · Bangladesh
1225
+16
🇲🇽 Malians · Mexico
1195
+17
🇺🇸 Bohemians · United States
1173
+18
🇰🇬 Malay · Kyrgyzstan
1264
-18
🇺🇸 Burgundians · United States
1212
-16
🇸🇪 Bohemians · Sweden
1210
-16
🇦🇷 Spanish · Argentina
1200
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,154 10:06 18:52 32:05 ⚔ Scout Rush
33 1,691 11:44 16:50 32:50 ⛏ Fast Castle
33 1,694 10:06 16:05 28:36 ⛏ Fast Castle
29 1,494 9:44 14:16 27:33 ⛏ Fast Castle
29 1,452 11:25 15:27 35:33 ⛏ Fast Castle
25 1,264 10:15 15:26 31:23 ⛏ Fast Castle
24 1,215 10:19 14:07 30:40 ⛏ Fast Castle
22 1,130 10:22 17:51 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,435 28,650 21,500 1,740 105,325 110,222
50,520 12,550 26,595 1,600 91,265 91,887
16,590 24,735 13,670 5,000 59,995 62,026
23,420 21,370 8,335 4,640 57,765 67,348
25,555 17,388 9,305 2,250 54,498 57,847
24,365 14,110 8,660 2,950 50,085 62,467
26,900 13,140 8,650 850 49,540 53,465
19,340 10,485 9,060 2,860 41,745 42,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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