AoeStats
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Arena

511667237Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 56m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
894
+14
🇺🇸 Magyars · United States
877
+15
vs
🇺🇸 Danes · United States
870
-15
🇺🇸 Byzantines · United States
840
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,830 10:53 18:50 30:57 ⛏ Fast Castle
30 1,687 10:10 17:58 34:09 ⛏ Fast Castle
24 1,321 10:25 15:50 34:58 ⛏ Fast Castle
16 924 11:30 18:35 24:48 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
28,450 18,000 26,365 4,145 76,960 87,936
33,465 14,975 15,555 2,850 66,845 83,691
28,365 21,700 13,715 2,710 66,490 72,284
21,755 13,039 13,665 2,250 50,709 51,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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