AoeStats
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Arabia

509806236Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 61m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
895
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763
+19
🇲🇽 Khmer · Mexico
684
+23
🇺🇸 Franks · United States
866
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🇵🇪 Lithuanians · Peru
849
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🇺🇸 Bohemians · United States
769
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,800 12:04 21:43 36:14 ⚔ Archer Rush
28 1,707 13:21 20:04 48:04 ⛏ Fast Castle
26 1,601 10:12 23:51 38:53 ⚔ Archer Rush
24 1,472 10:34 15:48 48:10 ⛏ Fast Castle
18 1,090 11:38 20:08 — ⛏ Fast Castle
8 512 9:43 22:24 37:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,045 13,965 19,750 3,075 66,835 73,245
19,570 15,905 11,140 8,135 54,750 70,293
16,510 12,390 10,765 2,245 41,910 55,201
17,955 8,315 9,850 1,500 37,620 41,230
19,355 10,675 4,530 1,600 36,160 36,745
6,410 6,792 4,985 425 18,612 22,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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