AoeStats
← Suikyou

Arena

512073805Analyzed
4v4 RM · 8d ago on Oct 7, 2026· 59m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1412
+8
🇺🇾 Hindustanis · Uruguay
1223
+15
🇺🇾 Bohemians · Uruguay
1135
+19
🇦🇷 Turks · Argentina
1114
+20
vs
🇺🇾 Wei · Uruguay
1239
-17
🇦🇷 Muisca · Argentina
1206
-15
🇨🇱 Burgundians · Chile
1200
-15
🇨🇴 Persians · Colombia
1194
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,014 10:32 14:13 28:33 ⛏ Fast Castle
45 2,660 10:33 15:20 29:01 ⛏ Fast Castle
34 2,054 10:22 14:27 28:24 ⛏ Fast Castle
32 1,901 10:26 14:20 37:19 ⛏ Fast Castle
25 1,463 9:58 16:16 31:27 ⛏ Fast Castle
20 1,165 9:55 14:39 34:11 ⛏ Fast Castle
20 1,210 10:50 14:43 45:32 ⛏ Fast Castle
18 1,080 9:28 13:45 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,445 31,095 27,465 2,315 108,320 119,918
51,645 27,150 21,580 3,650 104,025 121,712
35,130 39,171 8,600 2,265 85,166 87,606
39,465 24,690 14,525 4,850 83,530 86,933
27,835 27,740 16,170 3,650 75,395 99,508
26,715 16,735 11,765 1,800 57,015 58,427
24,685 18,855 7,385 1,180 52,105 62,900
15,585 16,680 12,760 500 45,525 49,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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