AoeStats
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Baltic

511671997Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 97m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
878
+16
🇦🇷 Poles · Argentina
848
+16
vs
🇨🇦 Danes · Canada
869
-16
🇨🇦 Lithuanians · Canada
866
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 3,715 11:36 25:21 34:04 ⛏ Fish Boom
28 2,739 12:06 18:39 38:17 ⛏ Fish Boom FC
21 2,085 13:27 25:50 80:58 ⛏ Fish Boom FC
19 1,804 11:03 20:19 40:31 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
51,720 37,333 37,435 3,040 129,528 155,338
35,095 26,873 22,790 2,805 87,563 91,673
24,390 32,885 17,270 4,065 78,610 79,424
19,345 31,634 13,005 4,260 68,244 80,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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