AoeStats
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MegaRandom

510103445Analyzed
2v2 RM · 17d ago on Sep 29, 2026· 45m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1284
+16
🇭🇰 Huns · Hong Kong SAR China
1215
+19
vs
🇨🇦 Britons · Canada
1295
-18
🇩🇪 Mongols · Germany
1279
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 2,635 9:51 17:12 41:10 ⛏ Fast Castle
48 2,211 9:18 20:14 27:18 ⚔ Archer Rush
38 1,757 12:35 18:32 31:50 ⛏ Fast Castle
35 1,587 11:44 19:08 32:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,725 22,049 16,455 2,150 65,379 75,484
32,970 13,049 6,395 4,175 56,589 59,822
19,390 24,584 9,980 2,510 56,464 59,384
19,430 11,380 7,990 3,000 41,800 44,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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