AoeStats
← arenca7

Arena

511152801Analyzed
4v4 RM · 9d ago on Oct 3, 2026· 54m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1160
+14
🇬🇧 Byzantines · United Kingdom
1107
+16
🇺🇸 Mongols · United States
1098
+17
🇵🇪 Danes · Peru
1058
+18
vs
🇺🇸 Danes · United States
1160
-18
🇧🇷 Mongols · Brazil
1136
-17
🇲🇽 Khitans · Mexico
1090
-15
🇺🇾 Varangians · Uruguay
1068
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,703 9:41 15:13 42:03 ⛏ Fast Castle
39 2,143 10:47 15:22 35:20 ⛏ Fast Castle
28 1,548 10:53 14:54 30:07 ⛏ Fast Castle
26 1,419 11:10 18:01 33:20 ⛏ Fast Castle
25 1,385 11:02 16:09 24:37 ⛏ Fast Castle
23 1,239 9:41 13:47 37:42 ⛏ Fast Castle
21 1,130 12:38 17:22 33:28 ⛏ Fast Castle
18 980 10:52 15:18 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,875 22,715 36,000 4,300 111,890 114,465
46,690 21,005 15,895 2,950 86,540 91,947
32,635 24,608 10,945 2,250 70,438 81,308
27,670 20,595 14,795 2,950 66,010 68,511
27,510 16,705 13,125 2,150 59,490 66,529
17,200 22,493 13,785 2,265 55,743 57,890
18,740 22,150 10,940 3,510 55,340 58,273
11,375 11,860 5,235 1,620 30,090 32,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.