AoeStats
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Arena

511145916Analyzed
4v4 RM · 12d ago on Oct 3, 2026· 64m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1050
+16
🇫🇷 Cumans · France
1046
+17
🇬🇧 Vikings · United Kingdom
1038
+17
🇲🇽 Mongols · Mexico
1021
+18
vs
🇨🇱 Varangians · Chile
1090
-19
🇺🇾 Bohemians · Uruguay
1068
-17
🇦🇷 Italians · Argentina
1065
-17
🇨🇱 Khmer · Chile
1009
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,892 10:00 14:52 32:54 ⛏ Fast Castle
37 2,375 10:51 14:33 30:51 ⛏ Fast Castle
35 2,271 9:18 14:23 28:57 ⛏ Fast Castle
34 2,175 9:54 14:05 28:29 ⛏ Fast Castle
34 2,203 12:02 16:36 35:03 ⛏ Fast Castle
31 2,017 9:22 21:17 37:03 ⛏ Fast Castle
24 1,534 9:40 14:05 32:33 ⛏ Fast Castle
19 1,236 10:41 14:54 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,735 22,250 27,700 2,875 109,560 120,525
45,740 35,070 20,575 6,250 107,635 119,266
40,775 23,590 20,965 2,535 87,865 121,268
41,560 25,450 15,665 4,950 87,625 103,667
32,620 30,005 19,565 2,550 84,740 86,568
27,935 27,225 13,350 3,800 72,310 75,110
33,195 19,385 15,115 3,745 71,440 117,611
30,050 18,432 15,875 4,500 68,857 69,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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