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Arena

511483623Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 23m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Byzantines · Canada
1219
+17
🇵🇪 Italians · Peru
1175
+19
🇨🇿 Bulgarians · Czechia
1157
+20
🇩🇪 Teutons · Germany
1135
+20
vs
🇨🇳 Jurchens · China
1270
-20
🇨🇳 Saxons · China
1249
-19
🇮🇳 Georgians · India
1227
-19
🇮🇳 Poles · India
1210
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 793 12:08 15:42 — ⛏ Fast Castle
28 657 10:30 14:27 — ⛏ Fast Castle
28 661 10:04 13:53 — ⛏ Fast Castle
27 638 9:40 14:20 — ⛏ Fast Castle
23 539 15:12 20:02 — ⛏ Fast Castle
22 516 9:53 17:43 — ⛏ Fast Castle
20 457 10:41 14:15 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,275 4,865 300 200 11,640 12,264
5,035 3,275 900 955 10,165 10,730
5,430 3,875 475 200 9,980 11,366
4,735 3,260 660 910 9,565 9,716
4,815 2,995 1,015 350 9,175 10,351
4,960 3,150 735 170 9,015 9,210
3,850 2,425 650 1,330 8,255 8,439
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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