AoeStats
← Jogadinha do Paqueta

Arena

512528362Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 16m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1722
+8
🇲🇽 Teutons · Mexico
1622
+11
🇨🇴 Bohemians · Colombia
1497
+16
🇲🇽 Burgundians · Mexico
1417
+18
vs
🇦🇷 Britons · Argentina
1542
-15
🇨🇱 Spanish · Chile
1517
-14
🇺🇸 Vietnamese · United States
1481
-12
🇦🇷 Cumans · Argentina
1470
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 1,134 8:35 — — ⚔ Tower Rush
61 991 10:57 14:34 — ⛏ Fast Castle
56 904 8:57 — — ⚔ M@A Rush
56 909 11:02 15:12 — ⚔ FC into Scouts
40 648 11:32 15:08 — ⛏ Fast Castle
36 575 10:37 14:31 — ⛏ Fast Castle
36 589 8:50 — —
34 557 10:26 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,665 2,290 300 200 6,455 6,477
3,450 2,300 200 300 6,250 6,086
3,000 1,850 250 200 5,300 5,734
3,000 2,140 0 100 5,240 5,779
2,875 1,750 250 200 5,075 5,769
2,875 1,860 200 100 5,035 5,900
2,525 1,208 100 500 4,333 4,528
2,350 965 230 60 3,605 3,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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