AoeStats
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Arena

515627770Analyzed
1v1 RM · 12d ago on Oct 23, 2026· 49m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1484
+15
vs
🇨🇱 Khmer · Chile
1457
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,835 11:13 14:27 30:48 ⛏ Fast Castle
31 1,564 10:11 14:08 27:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,720 24,785 21,425 4,350 91,280 95,615
38,055 21,210 13,650 2,300 75,215 84,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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