AoeStats
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Golden Pit

514143249Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 24m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
1754
+10
🇫🇷 Dravidians · France
1664
+13
vs
🇦🇷 Spanish · Argentina
1702
-14
🇳🇱 Gurjaras · Netherlands
1524
-9
Player eAPM Actions Feudal Castle Imperial Opening
92 2,266 8:42 23:15 — ⚔ Scout Rush
72 1,783 8:47 21:30 — ⚔ Archer Rush
46 1,135 9:15 20:34 — ⚔ Scout Rush
45 1,096 9:38 24:03 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,000 5,498 3,105 100 13,703 13,865
6,945 3,906 550 475 11,876 12,094
4,680 4,123 2,660 0 11,463 11,823
5,785 2,988 590 775 10,138 10,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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