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514138157Analyzed
4v4 RM · 3d ago on Oct 16, 2026· 41m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
1657
+12
🇪🇸 Tupi · Spain
1623
+13
🇪🇸 Celts · Spain
1575
+15
🇪🇸 Saracens · Spain
1562
+17
vs
🇧🇾 Muisca · Belarus
1601
-15
🇷🇺 Bengalis · Russia
1573
-15
🇨🇳 Britons · China
1551
-14
🇳🇱 Burgundians · Netherlands
1524
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,638 9:10 20:37 36:30 ⚔ Archer Rush
59 2,465 10:37 14:33 31:45 ⛏ Fast Castle
51 2,129 10:21 14:20 31:40 ⛏ Fast Castle
49 2,041 9:25 13:38 31:33 ⛏ Fast Castle
42 1,760 9:03 23:10 34:03 ⚔ Archer Rush
36 1,514 9:16 13:06 34:09 ⛏ Fast Castle
32 1,348 8:44 19:48 34:49 ⚔ Scout Rush
30 1,263 9:47 24:24 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,595 19,485 12,325 2,905 64,310 64,953
16,875 15,450 7,740 2,250 42,315 46,334
14,840 18,840 5,015 2,155 40,850 41,696
19,335 11,100 7,610 980 39,025 41,050
17,580 12,330 6,330 1,205 37,445 39,313
9,425 10,909 8,335 2,135 30,804 32,015
12,075 10,871 4,400 1,825 29,171 32,839
8,340 6,521 1,915 575 17,351 19,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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