AoeStats
← HURMA

Nomad

511069231Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 33m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1583
+9
🇨🇭 Persians · Switzerland
1580
+9
🇦🇷 Danes · Argentina
1298
+21
vs
🇧🇾 Huns · Belarus
1437
-14
🇺🇦 Teutons · Ukraine
1414
-13
🇧🇾 Ethiopians · Belarus
1408
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,366 13:45 19:23 — ⛏ Fish Boom into Fire Galleys FC
38 1,280 14:38 21:52 — ⚔ Fish Boom into Scouts
37 1,243 13:26 19:10 — ⛏ Fish Boom FC
35 1,184 14:18 18:14 29:04 ⛏ Fish Boom FC into Fire Galleys
32 1,077 13:34 19:15 — ⛏ Fish Boom FC
31 1,039 14:43 18:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,400 13,866 6,205 1,055 32,526 32,813
7,100 7,626 1,965 1,675 18,366 18,775
7,880 7,327 1,740 855 17,802 18,102
5,475 4,581 2,040 4,040 16,136 18,454
6,040 6,598 1,495 915 15,048 17,501
4,050 3,876 815 1,590 10,331 9,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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