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Black Forest

508985698Analyzed
4v4 RM · 23d ago on Sep 25, 2026· 88m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
847
+16
🇨🇳 Khitans · China
822
+17
🇹🇷 Goths · Türkiye
818
+17
🇺🇸 Vietnamese · United States
816
+17
vs
🇺🇸 Franks · United States
933
-21
🇺🇸 Spanish · United States
867
-18
🇨🇱 Varangians · Chile
813
-16
🇦🇷 Persians · Argentina
734
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 2,799 13:00 21:43 34:00 ⛏ Fish Boom FC
26 2,269 13:35 19:11 34:29 ⛏ Fast Castle
20 1,793 14:07 20:10 31:58 ⛏ Fish Boom FC
20 1,756 15:31 25:12 34:45 ⛏ Fast Castle
17 1,487 16:27 24:16 37:56 ⛏ Fast Castle
16 1,433 13:16 23:00 33:10 ⛏ Fast Castle
15 1,294 10:45 14:35 31:42 ⛏ Fast Castle
14 1,274 11:19 23:15 33:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
83,445 64,655 38,090 1,600 187,790 199,318
84,205 43,227 26,140 4,300 157,872 171,184
68,570 34,075 35,415 2,820 140,880 150,597
34,285 32,546 46,725 3,045 116,601 118,714
38,935 32,959 34,475 2,455 108,824 130,072
50,935 25,545 24,500 4,795 105,775 138,145
25,525 41,102 12,070 1,650 80,347 136,808
27,405 16,220 22,545 3,075 69,245 75,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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