AoeStats
← Shakky Hendrix

Arabia

509359331Analyzed
3v3 RM · 21d ago on Sep 26, 2026· 16m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Danes · Denmark
1065
+18
🇩🇰 Japanese · Denmark
1063
+18
🇩🇰 Varangians · Denmark
1062
+18
vs
🇨🇱 Mongols · Chile
1109
-18
🇺🇸 Chinese · United States
1105
-18
🇨🇳 Burgundians · China
1098
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 884 10:44 15:50 — ⛏ Fast Castle
30 500 13:14 — —
24 400 8:58 — — ⚔ Scout Rush
24 397 10:22 — — ⚔ M@A Rush
17 287 10:09 — — ⚔ Scout Rush
13 209 12:09 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,195 2,130 250 0 5,575 5,864
3,125 1,835 250 0 5,210 5,704
2,975 1,719 150 25 4,869 5,435
2,630 1,668 140 0 4,438 4,222
2,200 2,059 135 0 4,394 5,512
2,170 2,211 0 0 4,381 5,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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