AoeStats
← Dacrawl

Arabia

509288293Analyzed
3v3 RM · 20d ago on Sep 26, 2026· 32m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1034
+12
🇲🇽 Huns · Mexico
1009
+13
🇲🇽 Mongols · Mexico
861
+19
vs
🇲🇽 Byzantines · Mexico
993
-22
🇲🇽 Mongols · Mexico
970
-16
🇲🇽 Magyars · Mexico
838
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,350 11:08 17:10 — ⛏ Fast Castle
30 979 10:39 25:15 — ⚔ Scouts into Archers
28 922 11:45 — —
27 866 9:34 20:02 —
23 759 9:28 — — ⚔ Scout Rush
22 722 10:59 15:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,575 5,500 2,050 1,150 16,275 17,999
5,650 5,668 1,125 325 12,768 13,680
5,000 3,808 1,195 650 10,653 13,594
5,450 4,744 190 0 10,384 11,311
3,940 3,366 1,245 660 9,211 11,518
4,140 3,584 300 0 8,024 10,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.