AoeStats
← Dacrawl

Lombardia

508807536Analyzed
2v2 RM · 23d ago on Sep 24, 2026· 27m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1009
+18
🇲🇽 Huns · Mexico
994
+19
vs
🇲🇽 Magyars · Mexico
1065
-19
🇲🇽 Goths · Mexico
1039
-18
Player eAPM Actions Feudal Castle Imperial Opening
72 1,969 9:24 24:26 — ⚔ Scout Rush
39 1,078 9:57 22:52 — ⚔ Archer Rush
32 883 12:26 18:37 —
18 487 9:31 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,205 4,235 1,140 0 11,580 13,132
5,030 3,970 1,885 650 11,535 12,854
3,970 3,398 570 225 8,163 8,618
3,620 2,540 50 0 6,210 7,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.