AoeStats
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Arabia

511654152Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 56m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
680
+12
🇨🇱 Bohemians · Chile
637
+14
vs
🇧🇷 Byzantines · Brazil
615
-14
🇧🇷 Franks · Brazil
575
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,486 12:58 29:18 51:31
24 1,383 10:08 26:12 44:31 ⚔ Scout Rush
21 1,168 12:00 26:18 33:30
13 716 12:05 28:23 47:02 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,480 18,550 8,085 1,900 51,015 56,175
16,995 11,455 10,085 4,020 42,555 49,058
13,765 13,770 7,435 2,290 37,260 41,120
11,130 13,106 8,145 2,270 34,651 41,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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