AoeStats
← 青青子衿 悠悠我心

MegaRandom

515011238Analyzed
4v4 RM · 17d ago on Oct 20, 2026· 13m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1409
+16
🇩🇪 Chinese · Germany
1378
+17
1368
+17
🇱🇧 Persians · Lebanon
1353
+18
vs
🇮🇹 Mongols · Italy
1495
-21
1467
-20
🇩🇪 Bulgarians · Germany
1356
-15
🇵🇱 Jurchens · Poland
1282
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 533 10:58 — — ⛏ Fast Castle
31 425 9:36 — — ⛏ Fast Castle
28 386 9:07 — — ⚔ Archer Rush
27 373 11:40 — — ⛏ Fast Castle
27 374 9:37 — — ⚔ Scouts into Skirms
27 367 12:20 — —
24 337 11:20 — — ⚔ Drush
15 206 11:46 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,970 1,585 100 100 4,755 4,543
1,785 1,985 460 100 4,330 4,099
2,700 1,175 250 100 4,225 3,876
2,650 1,220 250 5 4,125 3,958
2,400 1,353 250 100 4,103 3,611
2,075 868 215 100 3,258 3,291
1,600 939 50 100 2,689 2,705
1,400 839 50 100 2,389 3,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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