AoeStats
← 青青子衿 悠悠我心

Arena

514770378Analyzed
4v4 RM · 18d ago on Oct 19, 2026· 53m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1474
+12
🇦🇷 Britons · Argentina
1426
+14
🇭🇰 Celts · Hong Kong SAR China
1403
+15
1351
+17
vs
🇺🇸 Saxons · United States
1588
-24
🇺🇸 Slavs · United States
1342
-13
🇦🇷 Italians · Argentina
1331
-12
🇺🇸 Burgundians · United States
1232
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 3,074 10:48 14:36 38:26 ⛏ Fast Castle
45 2,397 11:14 15:01 33:47 ⛏ Fast Castle
41 2,182 10:51 14:24 28:12 ⛏ Fast Castle
36 1,937 11:10 14:54 27:44 ⛏ Fast Castle
35 1,849 10:06 14:27 29:15 ⛏ Fast Castle
35 1,841 11:28 16:41 45:39 ⛏ Fast Castle
30 1,582 10:17 14:43 30:10 ⛏ Fast Castle
28 1,507 11:14 15:11 26:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,990 15,602 45,090 850 136,532 145,511
46,420 19,300 20,275 5,500 91,495 97,508
29,330 32,379 16,210 4,325 82,244 92,263
24,365 34,083 12,090 3,000 73,538 82,888
28,140 29,565 9,975 1,705 69,385 82,162
27,890 15,505 10,675 5,330 59,400 61,543
16,715 21,650 14,270 4,350 56,985 76,194
15,370 22,705 10,060 2,330 50,465 51,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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