AoeStats
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Arabia

518209010Analyzed
4v4 RM · 4d ago on Nov 2, 2026· 62m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
934
+12
🇩🇪 Vietnamese · Germany
850
+16
🇹🇷 Lithuanians · Türkiye
805
+18
🇹🇷 Chinese · Türkiye
748
+20
vs
🇧🇷 Franks · Brazil
923
-20
🇨🇭 Mongols · Switzerland
856
-17
🇿🇦 Persians · South Africa
845
-16
🇮🇳 Celts · India
750
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,197 9:08 17:58 40:23 ⛏ Fast Castle
32 1,974 10:10 20:30 32:33 ⚔ FC into Archers
31 1,954 12:57 25:02 30:37 ⛏ Fast Castle
31 1,939 11:47 24:28 —
29 1,805 11:03 20:11 46:02 ⛏ Fast Castle
26 1,644 9:47 20:25 51:54 ⚔ Scout Rush
25 1,581 11:00 23:39 — ⚔ Scout Rush
8 506 10:26 17:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,760 37,580 22,630 4,630 101,600 104,112
35,315 20,672 11,665 3,820 71,472 74,842
25,270 23,319 13,585 6,900 69,074 75,998
21,350 16,746 17,870 6,145 62,111 65,629
11,735 18,847 11,880 1,800 44,262 49,783
16,665 12,110 3,725 2,350 34,850 39,808
9,015 10,301 2,710 600 22,626 25,823
4,045 2,835 290 750 7,920 8,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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