AoeStats
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Arena

507399332Analyzed
3v3 RM · 16d ago on Sep 18, 2026· 70m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
841
+15
🇹🇼 Magyars · Taiwan
800
+17
🇦🇷 Teutons · Argentina
751
+19
🇺🇸 Malians · United States
852
-18
🇺🇸 Turks · United States
832
-18
🇺🇸 Celts · United States
762
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,956 9:41 16:01 32:39 ⛏ Fast Castle
24 1,686 9:29 18:20 38:56 ⛏ Fast Castle
17 1,226 11:02 21:58 46:19 ⛏ Fast Castle
16 1,156 11:40 17:10 38:23 ⛏ Fast Castle
15 1,027 12:12 16:01 30:42 ⛏ Fast Castle
14 995 11:36 15:49 26:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,285 18,870 25,990 3,570 89,715 101,853
49,305 14,975 20,280 3,680 88,240 114,379
24,985 16,790 24,970 6,285 73,030 103,768
25,395 21,209 14,290 2,035 62,929 76,653
17,715 14,715 16,215 860 49,505 67,726
17,740 18,075 7,150 2,450 45,415 47,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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