AoeStats
← SIMBJOSUE

Arabia

513100360Analyzed
1v1 RM · 6d ago on Oct 12, 2026· 52m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1456
+16
vs
🇩🇪 Hindustanis · Germany
1450
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 3,112 9:45 20:15 31:26 ⚔ M@A into Archers
44 2,316 9:42 20:50 37:27 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
39,010 22,095 15,300 3,425 79,830 83,454
23,215 11,460 11,470 2,155 48,300 51,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.