AoeStats
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Black Forest

513861069Analyzed
4v4 RM · 12h ago on Oct 15, 2026· 44m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
984
+9
🇦🇷 Turks · Argentina
930
+11
🇦🇷 Mongols · Argentina
865
+13
🇨🇿 Byzantines · Czechia
774
+17
vs
🇧🇷 Portuguese · Brazil
839
-14
🇦🇷 Magyars · Argentina
821
-13
🇬🇧 Italians · United Kingdom
789
-12
🇩🇪 Burgundians · Germany
778
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,908 10:54 16:37 30:05 ⛏ Fast Castle
27 1,197 13:33 20:55 35:51 ⛏ Fish Boom FC
20 895 10:58 — — ⚔ Fish Boom into Skirms into Archers
17 738 10:13 17:37 30:46 ⛏ Fast Castle
16 715 11:24 19:55 32:24 ⚔ FC into Archers
16 728 14:09 23:21 39:06 ⚔ Fish Boom into Archers
15 673 12:20 20:48 — ⛏ Fish Boom FC
8 357 18:42 26:19 40:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,870 11,318 15,750 850 59,788 70,545
16,100 20,660 11,735 1,870 50,365 52,593
9,800 17,095 11,275 950 39,120 56,341
10,950 12,565 7,800 2,150 33,465 36,902
12,195 11,420 5,360 2,500 31,475 41,652
9,885 12,240 5,795 1,450 29,370 35,255
11,625 9,661 5,455 1,355 28,096 32,251
5,490 7,991 1,680 175 15,336 16,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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