AoeStats
← Nobunaga 2011

Black Forest

511491487Analyzed
2v2 RM · 9d ago on Oct 5, 2026· 36m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
755
+13
🇲🇩 Celts · Moldova
681
+16
vs
🇪🇸 Hindustanis · Spain
705
-15
🇫🇷 Slavs · France
671
-14
Player eAPM Actions Feudal Castle Imperial Opening
14 496 14:28 22:15 — ⛏ Fast Castle
14 494 15:39 24:26 36:12 ⛏ Fast Castle
11 406 12:19 22:06 33:52 ⛏ Fast Castle
11 390 13:33 20:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,795 7,093 1,770 1,720 20,378 25,089
7,905 7,621 3,140 830 19,496 26,773
9,340 5,724 3,015 845 18,924 20,281
6,875 6,125 1,650 845 15,495 19,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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