AoeStats
← Nobunaga 2011

Baltic

511487342Analyzed
2v2 RM · 10d ago on Oct 5, 2026· 51m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Hindustanis · South Korea
656
+16
🇭🇷 Gurjaras · Croatia
619
+17
vs
🇪🇸 Hindustanis · Spain
709
-19
🇦🇺 Dravidians · Australia
579
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,128 14:57 21:20 36:59 ⛏ Fish Boom FC into Galleys
14 697 10:46 19:50 32:30 ⛏ Fish Boom FC
12 615 12:40 24:52 33:43 ⛏ Fish Boom into Galleys into Fire Galleys FC
12 600 13:19 27:07 33:25 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,910 14,265 12,145 3,155 52,475 64,149
11,750 16,720 8,450 3,035 39,955 45,312
14,790 10,258 8,855 1,760 35,663 43,165
12,110 13,835 7,485 1,885 35,315 40,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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