AoeStats
← Martín

Nomad

515872425Analyzed
3v3 RM · 4d ago on Oct 24, 2026· 55m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1000
+14
🇦🇷 Spanish · Argentina
982
+15
🇦🇷 Khmer · Argentina
974
+15
vs
🇲🇽 Spanish · Mexico
1030
-18
🇨🇴 Byzantines · Colombia
939
-37
🇨🇴 Vikings · Colombia
881
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,224 13:50 20:39 38:41 ⛏ Fish Boom into Galleys FC
30 1,660 15:35 23:38 — ⚔ Fish Boom into Skirms
30 1,665 16:02 28:53 — ⚔ Fish Boom into Archers into Skirms
24 1,351 14:51 18:58 32:37 ⛏ Fish Boom FC
17 953 17:50 22:14 49:12 ⛏ Fish Boom FC into Fire Galleys
14 772 17:40 22:45 35:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,430 14,075 22,300 5,500 70,305 82,884
20,155 16,505 12,970 1,800 51,430 55,620
19,965 18,410 8,190 3,300 49,865 59,045
16,250 14,230 2,910 1,625 35,015 37,167
7,735 9,465 2,730 2,180 22,110 22,131
6,875 7,905 2,450 2,350 19,580 22,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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