AoeStats
← Martín

Arena

512558985Analyzed
3v3 RM · 6d ago on Oct 10, 2026· 42m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
929
+13
🇦🇷 Chinese · Argentina
928
+13
🇦🇷 Lithuanians · Argentina
918
+14
vs
🇲🇽 Aztecs · Mexico
888
-14
🇨🇳 Franks · China
885
-14
🇲🇽 Maya · Mexico
841
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,043 10:00 13:44 31:11 ⛏ Fast Castle
23 1,000 12:56 22:48 38:38 ⚔ M@A into Scouts into Archers
20 858 12:26 16:25 31:09 ⛏ Fast Castle
19 810 12:15 16:30 33:19 ⛏ Fast Castle
14 619 12:07 18:06 35:36 ⛏ Fast Castle
14 608 12:42 17:38 38:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,140 8,755 10,420 2,800 43,115 48,919
16,260 11,930 7,540 2,970 38,700 40,113
11,250 12,835 7,165 2,350 33,600 41,172
15,010 8,060 7,620 1,500 32,190 41,835
10,400 8,880 3,395 1,780 24,455 30,450
9,405 6,480 5,825 1,005 22,715 23,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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