AoeStats
← Martín

Arena

512555160Analyzed
3v3 RM · 6d ago on Oct 10, 2026· 39m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
915
+14
🇦🇷 Chinese · Argentina
914
+14
🇦🇷 Lithuanians · Argentina
904
+14
vs
🇲🇽 Aztecs · Mexico
904
-16
🇳🇱 Celts · Netherlands
854
-13
🇲🇽 Maya · Mexico
854
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 935 9:59 13:45 28:45 ⛏ Fast Castle
23 919 11:51 16:21 38:53 ⛏ Fast Castle
21 837 11:36 18:17 35:47 ⛏ Fast Castle
20 785 12:38 21:31 — ⚔ M@A into Scouts
14 568 12:31 18:22 32:58 ⚔ Archers FC
4 147 13:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,110 9,025 7,670 2,150 35,955 45,207
11,600 9,175 4,140 2,000 26,915 33,329
9,395 8,595 2,685 1,925 22,600 27,359
7,625 7,430 4,180 1,500 20,735 24,323
8,835 6,490 3,090 1,670 20,085 22,839
2,350 1,430 0 0 3,780 6,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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