AoeStats
← Martín

Arena

512549450Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 52m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
901
+14
🇦🇷 Chinese · Argentina
900
+14
🇦🇷 Lithuanians · Argentina
890
+14
vs
🇲🇽 Franks · Mexico
890
-15
🇦🇷 Celts · Argentina
859
-14
🇧🇴 Teutons · Bolivia
819
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,362 9:59 14:03 28:36 ⛏ Fast Castle
26 1,341 10:25 15:40 36:01 ⛏ Fast Castle
25 1,287 12:29 16:15 33:46 ⛏ Fast Castle
25 1,309 12:19 16:46 29:29 ⛏ Fast Castle
22 1,146 10:52 21:33 38:46 ⚔ M@A Rush
11 561 10:06 24:59 40:16

Resources

Player Food Wood Gold Stone Spent Collected
27,890 10,915 14,855 4,790 58,450 77,607
23,750 9,945 15,420 1,500 50,615 60,198
21,595 12,075 11,460 2,865 47,995 60,583
20,205 17,265 5,175 2,025 44,670 46,587
13,710 15,635 8,690 3,450 41,485 52,889
11,170 9,495 2,930 1,210 24,805 25,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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