AoeStats
← Martín

Nomad

512545276Analyzed
3v3 RM · 6d ago on Oct 10, 2026· 22m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
1001
+12
🇦🇷 Spanish · Argentina
968
+13
🇻🇳 Tupi · Vietnam
935
+15
vs
🇦🇷 Khmer · Argentina
915
-14
🇦🇷 Chinese · Argentina
913
-13
🇦🇷 Spanish · Argentina
903
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 604 15:44 20:29 — ⛏ Fish Boom FC
25 569 15:22 20:09 — ⛏ Fast Castle
25 568 15:41 — — ⚔ Fish Boom into Champis
17 392 15:26 — — ⚔ Fish Boom into Towers into Archers
15 348 15:00 18:48 — ⛏ Fish Boom FC
12 268 16:30 21:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,790 3,770 560 225 8,345 8,972
4,075 3,094 390 200 7,759 8,036
3,525 2,811 300 820 7,456 7,289
2,930 2,445 555 300 6,230 6,840
3,150 1,599 250 750 5,749 6,748
1,550 2,505 450 475 4,980 5,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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