AoeStats
← Martín

Black Forest

512537942Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 59m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
922
+16
🇺🇸 Hindustanis · United States
921
+16
🇺🇸 Byzantines · United States
921
+16
vs
🇦🇷 Khmer · Argentina
931
-16
🇦🇷 Britons · Argentina
929
-16
🇦🇷 Turks · Argentina
919
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,950 11:44 15:36 28:45 ⛏ Fast Castle
30 1,815 13:19 17:23 32:45 ⛏ Fast Castle
26 1,534 13:54 19:19 34:32 ⛏ Fast Castle
23 1,363 14:52 18:47 31:28 ⛏ Fast Castle
20 1,186 11:49 19:34 33:59 ⛏ Fast Castle
19 1,109 12:16 21:08 32:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,760 20,329 16,925 2,895 98,909 104,675
27,240 36,242 22,800 3,430 89,712 102,799
27,340 23,586 20,915 3,060 74,901 92,799
29,890 25,198 15,760 3,090 73,938 89,654
29,585 18,550 9,525 1,450 59,110 82,009
12,050 21,305 17,085 2,800 53,240 75,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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