AoeStats
← Martín

Arena

504389119Analyzed
3v3 RM · 2mo ago on Sep 5, 2026· 40m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1203
+9
🇦🇷 Persians · Argentina
1006
+17
🇦🇷 Magyars · Argentina
957
+19
vs
🇦🇷 Lithuanians · Argentina
1034
-15
🇦🇷 Byzantines · Argentina
1031
-15
🇦🇷 Ethiopians · Argentina
1030
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,929 9:30 13:12 28:27 ⛏ Fast Castle
23 912 12:46 16:34 29:19 ⛏ Fast Castle
22 898 10:47 20:09 32:32 ⛏ Fast Castle
21 843 10:07 13:51 29:27 ⛏ Fast Castle
15 615 12:00 19:55 31:06 ⛏ Fast Castle
14 571 12:09 16:45 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,525 15,380 8,560 2,180 40,645 51,121
18,460 8,365 7,755 2,150 36,730 42,651
15,710 11,114 6,440 2,890 36,154 45,908
14,415 9,065 6,460 2,250 32,190 39,515
10,685 13,405 4,540 945 29,575 34,989
11,515 7,010 5,475 1,750 25,750 31,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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