AoeStats
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Arabia

504377281Analyzed
3v3 RM · 2mo ago on Sep 5, 2026· 56m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1075
+16
🇨🇱 Portuguese · Chile
1048
+16
🇺🇸 Spanish · United States
1046
+16
vs
🇦🇷 Maya · Argentina
1066
-16
🇦🇷 Khmer · Argentina
1063
-16
🇦🇷 Ethiopians · Argentina
1062
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,020 10:22 21:32 29:55 ⛏ Fast Castle
37 2,110 10:27 20:52 35:55 ⚔ Skirmisher Rush
32 1,811 12:14 19:25 33:14 ⛏ Fast Castle
31 1,725 10:18 21:09 35:24 ⛏ Fast Castle
24 1,361 11:14 21:05 30:56 ⚔ Archer Rush
21 1,174 12:07 25:41 44:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,190 18,300 20,940 2,475 73,905 85,610
24,535 21,401 14,445 1,500 61,881 63,024
21,430 16,235 18,930 3,970 60,565 65,043
25,230 11,308 14,970 4,025 55,533 65,955
18,715 21,297 10,945 1,815 52,772 69,281
15,085 15,445 10,760 1,995 43,285 48,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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