AoeStats
← osmanars

Baltic

511356820Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 86m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1092
+14
🇨🇳 Franks · China
1033
+16
🇷🇴 Spanish · Romania
1006
+17
🇦🇹 Britons · Austria
992
+18
vs
🇹🇷 Danes · Türkiye
1107
-20
🇨🇦 Portuguese · Canada
1032
-16
🇹🇷 Japanese · Türkiye
1008
-15
🇹🇷 Varangians · Türkiye
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 4,433 13:55 18:03 34:38 ⛏ Fish Boom FC
51 4,409 12:20 18:15 32:03 ⛏ Fish Boom FC
44 3,824 9:56 15:25 29:33 ⛏ Fast Castle
40 3,471 12:11 19:10 32:17 ⛏ Fish Boom FC into Galleys
24 2,054 10:55 17:48 33:21 ⛏ Fish Boom FC
21 1,826 11:44 19:34 26:05 ⛏ Fast Castle
15 1,297 14:14 22:24 34:20 ⛏ Fish Boom FC
13 1,124 13:26 19:02 34:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,470 61,480 36,460 5,850 151,260 167,507
20,975 49,540 40,435 9,375 120,325 143,804
38,640 52,986 23,335 4,645 119,606 136,401
46,120 23,913 14,570 4,050 88,653 104,868
32,010 26,425 24,700 2,325 85,460 95,176
35,150 43,679 2,845 2,005 83,679 85,443
31,705 22,065 14,900 3,200 71,870 76,375
14,750 22,195 17,510 3,000 57,455 60,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.