AoeStats
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MegaRandom

507208074Analyzed
3v3 RM · 17d ago on Sep 17, 2026· 42m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Aztecs · Panama
1036
+12
🇺🇸 Byzantines · United States
1027
+12
🇻🇪 Lithuanians · Venezuela
1018
+13
🇺🇸 Vietnamese · United States
1010
-16
🇺🇸 Turks · United States
946
-12
🇺🇸 Celts · United States
870
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,650 7:44 19:37 40:32 ⚔ Scout Rush
31 1,353 10:19 14:44 36:25 ⛏ Fish Boom FC
29 1,263 9:23 16:03 37:30 ⛏ Fast Castle
24 1,051 7:51 18:42 36:49
21 920 11:05 23:48 36:50 ⛏ Fish Boom
15 656 10:11 20:50 32:44 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,230 10,386 8,525 2,950 38,091 40,583
8,125 14,195 11,485 1,500 35,305 39,437
13,285 14,385 3,285 1,000 31,955 35,193
12,490 10,627 4,805 1,050 28,972 31,441
14,175 8,000 6,510 200 28,885 31,563
11,765 8,463 5,340 980 26,548 32,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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