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African Clearing

511014907Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 48m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
1287
+12
🇫🇷 Italians · France
1252
+14
🇫🇷 Spanish · France
1165
+17
🇫🇷 Danes · France
1147
+19
vs
🇨🇳 Huns · China
1230
-17
🇭🇰 Franks · Hong Kong SAR China
1224
-16
🇨🇳 Persians · China
1206
-16
🇨🇳 Mongols · China
1147
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,732 13:14 17:40 33:50 ⛏ Fast Castle
30 1,450 16:08 20:31 — ⛏ Fast Castle
27 1,281 12:53 17:30 37:53 ⛏ Fast Castle
23 1,130 13:56 18:59 45:00 ⛏ Fast Castle
22 1,062 11:54 24:10 38:51 ⚔ Scout Rush
22 1,085 13:40 22:40 40:01 ⛏ Fast Castle
20 984 12:39 24:17 44:09 ⚔ Scouts FC
15 744 14:42 42:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,460 9,885 12,585 1,150 51,080 52,065
23,185 13,499 11,070 1,745 49,499 53,475
22,380 12,590 10,570 2,550 48,090 54,049
16,255 19,718 9,735 1,700 47,408 51,404
12,850 13,715 9,675 950 37,190 46,810
14,755 7,685 4,630 2,510 29,580 30,433
11,955 8,942 5,385 1,350 27,632 28,873
9,395 5,866 250 630 16,141 18,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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