AoeStats
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Arena

509653641Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 38m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
948
+17
🇬🇧 Lithuanians · United Kingdom
921
+19
🇮🇳 Britons · India
888
+20
🇹🇼 Burgundians · Taiwan
1000
-59
🇹🇼 Cumans · Taiwan
979
-19
🇹🇼 Mongols · Taiwan
952
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,470 11:31 15:44 36:47 ⛏ Fast Castle
33 1,294 10:22 15:19 31:05 ⛏ Fast Castle
24 923 10:21 16:05 32:58 ⛏ Fast Castle
20 773 10:36 14:37 33:43 ⛏ Fast Castle
18 685 13:23 20:50 — ⛏ Fast Castle
12 473 10:26 18:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,965 9,465 10,820 1,700 39,950 42,314
11,985 14,730 7,780 2,550 37,045 44,443
10,190 8,988 4,600 2,265 26,043 31,713
13,645 5,655 3,250 850 23,400 27,883
7,725 8,250 1,350 950 18,275 23,554
5,085 2,669 770 875 9,399 10,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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