AoeStats
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Black Forest

511627664Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 50m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
731
+7
🇪🇸 Danes · Spain
676
+8
🇺🇸 Turks · United States
634
+10
vs
🇩🇪 Spanish · Germany
533
-9
🇦🇷 Persians · Argentina
507
-9
🇹🇷 Burgundians · Türkiye
453
-7
Player eAPM Actions Feudal Castle Imperial Opening
26 1,316 13:39 26:19 43:38 ⛏ Fast Castle
23 1,180 11:23 18:52 44:16 ⚔ Towers FC
20 1,004 12:50 23:50 41:56 ⛏ Fast Castle
13 643 13:57 23:00 31:58 ⛏ Fast Castle
12 620 15:24 27:31 38:46 ⚔ Archers FC
11 539 19:20 29:35 46:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,700 21,840 14,475 3,275 61,290 66,919
17,575 16,155 13,810 2,475 50,015 53,822
15,820 18,940 8,945 4,230 47,935 51,170
17,255 12,328 12,525 2,355 44,463 52,870
12,350 9,680 6,390 1,085 29,505 35,780
7,860 5,448 1,905 1,705 16,918 21,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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