AoeStats
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Arena

511747501Analyzed
3v3 RM · 14d ago on Oct 6, 2026· 55m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
752
+16
🇪🇸 Huns · Spain
697
+18
🇪🇸 Britons · Spain
692
+18
vs
🇷🇺 Turks · Russia
810
-20
🇧🇷 Huns · Brazil
740
-17
🇵🇱 Bohemians · Poland
689
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,575 10:50 15:28 28:37 ⛏ Fast Castle
29 1,634 10:23 19:03 35:26 ⚔ FC into Skirms
20 1,122 12:56 20:10 38:44 ⛏ Fast Castle
16 889 11:52 23:14 36:17 ⚔ Archers into Skirms
15 861 10:00 21:07 32:58 ⛏ Fast Castle
12 653 15:14 21:19 35:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,790 25,975 14,140 4,100 75,005 82,607
28,080 21,635 14,630 2,800 67,145 73,357
20,130 23,030 10,740 2,950 56,850 63,416
25,305 12,350 15,715 2,150 55,520 58,541
19,985 18,750 13,475 2,805 55,015 62,474
19,370 9,165 10,550 750 39,835 43,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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