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Arabia

511808114Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 38m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1053
+29
🇲🇽 Persians · Mexico
1020
+17
vs
🇩🇪 Franks · Germany
1051
-16
🇩🇪 Hindustanis · Germany
1050
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,677 12:11 15:56 — ⚔ FC into Archers
38 1,469 8:51 20:19 38:18 ⚔ Scout Rush
23 894 9:40 22:22 — ⚔ Scout Rush
15 578 9:45 21:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,705 9,198 5,290 1,860 30,053 34,297
9,830 5,428 2,325 2,150 19,733 22,603
8,595 6,015 3,700 850 19,160 26,264
8,045 5,170 1,565 160 14,940 20,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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