AoeStats
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Baltic

511127331Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 49m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
974
+16
🇩🇪 Romans · Germany
966
+16
🇩🇪 Khmer · Germany
944
+17
🇩🇪 Franks · Germany
874
+19
vs
🇹🇷 Tatars · Türkiye
1027
-20
🇪🇸 Italians · Spain
951
-17
🇹🇷 Persians · Türkiye
945
-16
🇬🇧 Dravidians · United Kingdom
918
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,355 12:59 21:33 40:30 ⛏ Fish Boom into Fire Galleys FC
35 1,729 12:06 15:30 32:26 ⛏ Fast Castle
25 1,226 12:05 16:26 30:36 ⛏ Fast Castle
25 1,264 11:24 17:00 30:32 ⛏ Fast Castle
19 970 11:04 16:42 36:23 ⛏ Fish Boom into Galleys FC
19 950 10:28 17:55 29:29 ⛏ Fast Castle
19 965 11:48 17:11 34:42 ⛏ Fish Boom FC
18 882 11:57 19:47 37:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,580 13,815 16,190 2,275 63,860 71,260
24,155 18,955 12,565 2,150 57,825 72,881
20,105 21,455 9,870 1,675 53,105 61,486
27,995 10,309 8,685 2,350 49,339 51,542
15,500 15,440 12,185 1,525 44,650 57,175
12,825 21,432 5,750 750 40,757 49,656
17,750 9,720 5,785 1,700 34,955 44,976
7,325 10,210 5,425 2,250 25,210 29,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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