AoeStats
← Andytime

Black Forest

507901002Analyzed
2v2 RM · 27d ago on Sep 20, 2026· 33m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1189
+15
🇲🇽 Malay · Mexico
1189
+15
vs
🇳🇱 Cumans · Netherlands
1218
-17
🇳🇿 Mongols · New Zealand
1116
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,706 11:55 16:46 33:06 ⛏ Fast Castle
26 883 10:59 17:02 — ⛏ Fast Castle
24 824 11:56 15:45 — ⛏ Fast Castle
24 813 11:15 15:23 28:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,855 10,018 3,220 2,250 28,343 33,471
13,785 8,387 2,070 1,800 26,042 29,425
7,925 7,890 3,445 1,555 20,815 22,629
9,420 5,502 3,235 820 18,977 20,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.