AoeStats
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Arena

513726071Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 53m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
1162
+15
🇺🇸 Khmer · United States
1138
+16
🇺🇸 Saracens · United States
1119
+16
🇺🇸 Portuguese · United States
1097
+17
vs
🇺🇸 Hindustanis · United States
1157
-17
🇺🇸 Teutons · United States
1143
-17
🇺🇸 Britons · United States
1138
-16
🇧🇷 Aztecs · Brazil
1073
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,322 12:10 15:54 40:48 ⛏ Fast Castle
42 2,210 12:12 16:09 32:56 ⛏ Fast Castle
39 2,051 11:15 15:00 33:53 ⛏ Fast Castle
38 2,034 10:55 17:28 40:03 ⛏ Fast Castle
32 1,694 10:47 16:22 33:15 ⛏ Fast Castle
28 1,502 9:48 18:23 30:19 ⚔ FC into Archers
20 1,086 11:25 15:17 29:57 ⛏ Fast Castle
11 583 11:23 18:35 44:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,390 14,640 15,655 2,350 68,035 74,954
24,395 23,640 14,255 2,850 65,140 69,338
22,825 15,410 15,210 4,975 58,420 66,316
17,675 22,475 13,945 2,800 56,895 62,736
26,365 10,465 14,365 3,610 54,805 73,897
12,600 21,695 14,970 3,875 53,140 60,648
20,450 23,645 5,150 2,990 52,235 57,208
17,915 9,420 8,750 1,720 37,805 45,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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