AoeStats
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Arena

508671968Analyzed
4v4 RM · 24d ago on Sep 23, 2026· 56m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1607
+8
1549
+10
🇨🇳 Britons · China
1266
+21
1247
+23
vs
🇹🇼 Varangians · Taiwan
1428
-16
🇵🇪 Slavs · Peru
1414
-16
🇹🇼 Sicilians · Taiwan
1408
-16
🇺🇸 Bohemians · United States
1361
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 4,314 10:48 14:25 27:09 ⛏ Fast Castle
52 2,938 11:14 15:08 33:57 ⛏ Fast Castle
45 2,553 9:41 15:24 40:09 ⛏ Fast Castle
42 2,371 9:39 14:09 27:58 ⛏ Fast Castle
41 2,321 9:50 13:29 29:45 ⛏ Fast Castle
33 1,861 11:00 14:50 30:17 ⛏ Fast Castle
30 1,668 8:27 21:15 35:49 ⚔ Towers FC
29 1,611 11:06 14:40 26:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,760 23,200 46,210 3,600 125,770 135,112
58,620 24,323 28,605 4,450 115,998 118,151
31,210 35,730 23,685 5,850 96,475 116,156
27,690 40,710 24,110 3,725 96,235 98,405
27,400 32,070 12,490 850 72,810 96,718
33,560 17,127 16,210 2,930 69,827 77,231
21,160 25,544 14,730 4,870 66,304 95,407
14,425 12,910 9,200 2,045 38,580 45,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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