AoeStats
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Arena

508373205Analyzed
4v4 RM · 27d ago on Sep 22, 2026· 58m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1426
+12
🇹🇼 Sicilians · Taiwan
1315
+17
🇨🇳 Celts · China
1235
+20
🇨🇳 Turks · China
1226
+21
vs
🇺🇸 Wei · United States
1375
-19
🇺🇸 Khmer · United States
1367
-19
🇺🇸 Vietnamese · United States
1348
-18
🇺🇸 Hindustanis · United States
1257
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,912 10:16 13:32 29:03 ⛏ Fast Castle
46 2,667 9:33 21:19 38:45 ⛏ Fast Castle
42 2,453 8:39 21:59 34:29 ⚔ Towers FC
41 2,377 10:52 15:25 28:28 ⛏ Fast Castle
40 2,335 10:45 18:26 42:41 ⛏ Fast Castle
38 2,243 10:59 16:27 37:56 ⛏ Fast Castle
38 2,224 10:28 14:48 28:33 ⛏ Fast Castle
37 2,184 12:23 16:26 21:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
67,075 24,180 33,030 5,925 130,210 146,136
47,900 31,870 21,110 2,710 103,590 109,291
41,630 24,488 14,955 3,550 84,623 102,134
34,805 27,915 17,320 2,440 82,480 88,696
30,820 32,540 13,080 2,250 78,690 88,511
28,880 25,229 13,685 2,170 69,964 82,584
24,305 23,952 14,695 2,995 65,947 76,177
31,520 17,545 14,765 1,250 65,080 81,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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